/L20"Poser" Line Comment = // String Chars = "' File Extensions = PZ3 CR2 HR2 HD2 LT2 CM2 PZ2 FC2 /Delimiters = {}() , /Indent Strings = "{" "addChild" "weld" "linkParms" /Unindent Strings = "}" /Open Brace Strings = "{" /Close Brace Strings = "}" /Open Fold Strings = "{" "figureResFile" /Close Fold Strings = "}" "figureResFile" "setGeomHandlerOffset" /C1"Sections" actor camera doc faceRoom figure hairGrowthGroup hairProp illustrationParms light movieInfo prop renderDefaults version /C2"SubSections" alternateGeom atmosShaderTree bgShaderTree bgStrokeParms channels deltas draftSettings edgeStrokeParms featurePoints fgStrokeParms flashInfo frontImage geomCustom groupNode inkyChain keys material morphInfo node nodeInput presetMaterial productionSettings shaderNodeParm shaderTree sideImage textureFile textureInfo texturePhotoLineup weights /C3"Channels" camAutoCenterX camAutoCenterY camAutoCenterZ camAutoScale curve depthMapSize depthMapStrength focal geomChan groups hairDynamicsParm handGrasp handSpread headGuides hither horizon jointX jointY jointZ kdRed kdGreen kdBlue kdIntensity liteAttenStart liteAttenEnd liteFalloffStart liteFalloffEnd morphPutty pointAtParm propagatingScale propagatingScaleX propagatingScaleY propagatingScaleZ rotateX rotateY rotateZ scale scaleX scaleY scaleZ smoothScale smoothScaleX smoothScaleY smoothScaleZ taper taperX taperY taperZ targetGeom thumbGrasp translateX translateY translateZ twistX twistY twistZ valueParm xOffsetA xOffsetB yOffsetA yOffsetB zOffsetA zOffsetB /C4"Parameters" addActor addCamera addChild addLight addLink addToMenu allowsBending allowDisplacement allowRayTracing angles antiAlias antialiasing atmosphereStrength autoDensity autoPlay autoSpacing auxCamera backfaceCull baseActor bend bendBodies bgColor bgMovieOn bgPicOn bgStyle boxesAlways br britenessLoSegCutOff britenessSegCutOff brushStyle bucketSize bumpMap bumpStrength calcWeights cameraModel canonType caricatureFactor castShadows castsShadow center clearFigureKeys clumpiness collapsed colorBlend coloredLines colorRandom colorSegCutOff combineColor combineGradient con conforming conformingTarget cropRect crossHatch currentFrame customMaterial d defaultGeomName defaultPick deltaAddDelta density depthCamera depthCue depthMapShadows dimensions displacementBounds displayMode displayOn displayOrigin doBalance doBulge doCollisions dollyCamera doShadow doShadows dynamicsLock endPoint endPt faceCamera fastTracking fgColor figureType figureResFile file filterSize filterType flipped focalDistance forceLimits framesPerSec frontCamera fStop FourPorts_p1 FourPorts_p2 FourPorts_p3 FourPorts_p4 geomHandlerGeom geomResource goal gravityK groundDisplay groundShadows hairCacheFile hairShadingRate handLockOn hidden hipShoulder inactiveGroup includeInDepthCue indexes initValue inkyParent innerLines interpStyleLocked jointMult k keepLengths ksIgnoreTexture KaColor Kd KdColor Ks KsColor leftCamera lengthRange lHandCamera liteFactor1 liteFactor2 liteFactor3 lightOn lightType lin lineLength lineRandomness lineWidth linkParms linkWeight loaded locked loopEnd loopInterpolation loopStart mainCamera matrixActor max maxRadius maxRayDepth maxRotLenDelta maxTextureRes mBlurAmount min minDisplacementBounds minRadius minShadingRate morphBinaryFile motionBlur motionSamples movieName name negBulgeLeft negBulgeRight newWinDPI newWinHeight newWinWidth nonInkyParent normalSegCutOff numbDeltas numbElems number numbSets numbTSets numbTVerts numbVerts numColors numFeaturePoints numFrames numWeights Ns NsExponent objFile objFileGeom off on opacity orientation origFigureType origin otherActor outerLines outputEndFrame outputFramesPerSec outputHeight outputStartFrame outputType outputWidth overallDamping overBlack overlapColors paperTexture parent parmNode parmR parmG parmB pickActor pixelSamples populationCount pos posBulgeLeft posBulgeRight posingCamera pullBack pullDown pullLeft quantFrame quantOptions quatInterpolation rayTraceShadows readScript realTimeMode reflectionMap reflectionStrength reflectThruKd reflectThruLights renderOver renderQuality renderStyle res rHandCamera rightCamera root rootActor rotations rotationsOffset ReflectionColor screenPlace selfForce setGeomHandlerOffset shadingRate shadowBiasMin shadowBlurRadius shadowColor shadowRenderShadingRate showPopulated showPreview shutterClose shutterOpen sl sm smartParent smoothPolys smoothZones sphereMatsRaw spl springDamping springK startPt static staticValue stiffExpo storageOffset strokeHeadLength strokeTailLength tExpo textureMap textureStrength textureType thresholdGradient tMax tMin toNewWindow topCamera totalNormCutOff trackingScale transparencyMap turbDelay turbScale turbStrength TextureColor ThreePortsBigBottom_p1 ThreePortsBigBottom_p2 ThreePortsBigBottom_p3 ThreePortsBigLeft_p1 ThreePortsBigLeft_p2 ThreePortsBigLeft_p3 ThreePortsBigRight_p1 ThreePortsBigRight_p2 ThreePortsBigRight_p3 ThreePortsBigTop_p1 ThreePortsBigTop_p2 ThreePortsBigTop_p3 TwoPortsLeftRight_p1 TwoPortsLeftRight_p2 TwoPortsTopBottom_p1 TwoPortsTopBottom_p2 uniqueInterp useBinaryMorph useBump useCamera useCustomFramesPerSec useDOF useLimits useP5renderer useRenderer useSumAreaTables useTexture useUVspace value valueOpDeltaAdd valueOpPlus valueOpMinus valueOpTimes valueOpDivideInto valueOpDivideBy vanishingLines vertsPerHair visibleInReflections visibleInRender w warped weightVertPct weld widthRange /C5"Constants" _NO_FIG_ _NONE_ AUX_CAMERA BACK_CAMERA CARTOONNOLINE EDGESONLY FACE_CAMERA FLATLINED FLATSHADED FRONT_CAMERA GetStringRes GROUND HIDLINE LHAND_CAMERA LIGHT1 LIGHT2 LIGHT3 MAIN_CAMERA NO_MAP NO_NODE NO_PARM POSE_CAMERA RHAND_CAMERA RIGHT_CAMERA SHADED SHADEDOUTLINE SHADOW_CAM_LITE1 SHADOW_CAM_LITE2 SHADOW_CAM_LITE3 SIDE_CAMERA STD_CAMERA SILHOUETTE SKETCHSHADED SMOOTHLINED TEXTURESHADED TOP_CAMERA UNIVERSE USEPARENT WIREFRAME /C6"Negative Numbers" ** -