/L20"Blitz Basic v1.73" Line Comment = ; String Chars= " File Extensions = BB /Function String = "%[ ^t]++Function+[ ^t]+^(*^)$" /Delimiters = ~!@%^&*()-+=|\/{}[]:;"'<> , .? /Indent Strings = "Then" /Unindent Strings = "End" "Next" "EndIf" "End If" "End Function" "End Select" "End Type" /C1"Keywords" Abs After And Before Case Const Data Default Delete Dim Each Else ElseIf End EndFunction EndSelect EndType EndIf Exit False Field First Float For Forever Function Global Gosub Goto If Include Insert Int Last Local Mod New Next Not Null Or Pi Read Repeat Restore Return Sar Select Sgn Shl Shr Step Str Then To True Type Until Wend While Xor /C2"Commands" AcceptTCPStream ACos# ACos ASin# ASin ATan# ATan ATan2# ATan2 AppTitle Asc AutoMidHandle AvailVidMem BackBuffer BankSize Bin$ Bin Ceil# Ceil ChangeDir ChannelPan ChannelPitch ChannelPlaying ChannelVolume Chr$ Chr CloseDir CloseFile CloseTCPServer CloseTCPStream Cls ClsColor Color ColorBlue ColorGreen ColorRed CopyBank CopyFile CopyImage CopyPixel CopyPixelFast CopyRect Cos# Cos CountGfxDrivers CountGfxModes CreateBank CreateDir CreateImage CreateNetPlayer CreateTCPServer CreateTimer CurrentDate$ CurrentDate CurrentDir$ CurrentDir CurrentTime$ CurrentTime DebugLog Delay DeleteDir DeleteFile DeleteNetPlayer DrawBlock DrawBlockRect DrawImage DrawImageRect EndGraphics Eof ExecFile Exp# Exp FilePos FileSize FileType FindGfxMode Flip Floor# Floor FlushJoy FlushKeys FlushMouse FontHeight FontWidth FreeBank FreeFont FreeImage FreeSound FreeTimer FrontBuffer GetColor GetJoy GetKey GetMouse GfxDriverName$ GfxDriverName GfxModeDepth GfxModeExists GfxModeHeight GfxModeWidth GrabImage Graphics GraphicsBuffer GraphicsDepth GraphicsHeight GraphicsWidth HandleImage Hex$ Hex HidePointer HostNetGame ImageBuffer ImageHeight ImageRectCollide ImageRectOverlap ImageWidth ImageXHandle ImageYHandle ImagesCollide ImagesOverlap Input$ Input Instr JoinNetGame JoyDown JoyHit JoyType JoyWait JoyX# JoyX JoyXDir JoyY# JoyY JoyYDir JoyZ# JoyZ JoyZDir KeyDown KeyHit LSet$ LSet Left$ Left Len Line LoadAnimImage LoadBuffer LoadFont LoadImage LoadSound Locate LockBuffer Log# Log Log10# Log10 LoopSound Lower$ Lower MaskImage Mid$ Mid MidHandle MilliSecs MouseDown MouseHit MouseWait MouseX MouseXSpeed MouseY MouseYSpeed MoveMouse NetMsgData$ NetMsgData NetMsgFrom NetMsgTo NetMsgType NetPlayerLocal NetPlayerName$ NetPlayerName NextFile$ NextFile OpenFile OpenTCPStream Origin Oval PauseChannel PeekByte PeekFloat# PeekFloat PeekInt PeekShort PlayCDTrack PlayMusic PlaySound Plot PokeByte PokeFloat# PokeFloat PokeInt PokeShort Print Rand ReadAvail ReadByte ReadBytes ReadFloat# ReadInt ReadLine ReadShort ReadString$ ResizeBank RSet$ RSet ReadByte ReadBytes ReadDir ReadFile ReadFloat# ReadFloat ReadInt ReadLine$ ReadLine ReadPixel ReadPixelFast ReadShort ReadString$ ReadString Rect RectsOverlap RecvNetMsg Replace$ Replace ResizeImage ResumeChannel Right$ Right Rnd# Rnd RotateImage RuntimeError RuntimeStats SaveBuffer SaveImage ScaleImage ScanLine SeedRnd SeekFile SendNetMsg SetBuffer SetFont SetGfxDriver ShowPointer Sin# Sin SoundPan SoundPitch SoundVolume Sqr# Sqr StartNetGame Stop StopChannel StopNetGame String$ String StringHeight StringWidth TFormFilter TFormImage Tan# Tan Text TileBlock TileImage TotalVidMem Trim$ Trim UnlockBuffer Upper$ Upper VWait Viewport WaitJoy WaitKey WaitMouse WaitTimer Write WriteByte WriteBytes WriteFile WriteFloat WriteInt WriteLine WritePixel WritePixelFast WriteShort WriteString /C4"Operators" + - = // / % * # > < ^ ! | \