/L20"UC" Line Comment = // Block Comment On = /* Block Comment Off = */ Escape Char = \ String Chars = "' Nocase File Extensions = UC INT /Delimiters = ~!@%^&*()-+=|\/{}[]:;"'<> , .? /Function String = "%^([a-zA-Z_0-9*&$]+[ ^t]+[a-zA-Z_0-9*&$]+[ ^t]+[a-zA-Z_0-9]+^)[ ^t]++([^p*, ^t^[^]a-zA-Z_0-9.]++)[~;]" /Function String 1 = "%^([a-zA-Z_0-9*&$]+[ ^t]+[a-zA-Z_0-9]+^)[ ^t]++([^p*, ^t^[^]a-zA-Z_0-9.]++)[~;]" /Function String 2 = "%^(state [a-zA-Z_0-9*&$]+[ ^t]+^)" /Indent Strings = "{" /Unindent Strings = "}" /C1"UnrealScript Keywords" abstract actor auto begin bool break byte case char class coerce config const continue default defaultproperties do double dot else enum event exec extends expands false final float for foreach function globalconfig guid if ignores import int iterator latent local localized lodmesh log login mesh name native nativereplication new noexport none null operator optional out plane preoperator private protected public reliable replication return rot rotator self simulated singular sound spawn state static string struct super switch texture transient true unreliable var vect vector while #exec ' /C2"Operators" + - = // / % & > < ^ ! | ` /C3"Common UT Classes" BotReplicationInfo CTFReplicationInfo GameReplicationInfo Pawn PlayerPawn PlayerReplicationInfo