Autocomplete/Inline templates

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Re: Autocomplete templates

Postby mastabog » Mon Apr 03, 2006 1:53 am

Any development on this feature? Does the new UE32 v12 has it? It's been over 9 months now ...

I'll submit an email if not.
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Re: Autocomplete/Inline templates

Postby mastabog » Mon Apr 10, 2006 8:01 pm

Ok, suggestion email sent and confirmation of it being forwarded to the dev(s) received. I really hope it will get implemented and look forward to that.
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Re: Autocomplete/Inline templates

Postby mastabog » Wed Mar 07, 2007 9:15 pm

Another year has passed and this is still not implemented ... i was so anxious to see it in v13 but dissapointment settled in quickly. I can't understand why the devs think this is unimportant; all our devs won't use UE solely because of this; it's just a pitty.
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Re: Autocomplete/Inline templates

Postby Bego » Wed Mar 07, 2007 9:27 pm

Hi mastabog,

what do you think of my "workaround" some posts above ???
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Re: Autocomplete/Inline templates

Postby mastabog » Tue Aug 21, 2007 3:43 am

Hi Bego,
Your suggestion seems to works indeed. However, I usually tend to avoid macro-like 3rd party proggies (issues with undo, fill-in placeholders and others). I'll look at your suggestions though.

I still believe this is a vital feature any editor that thinks it is better than notepad should have. Why the devs ignore it is beyond me. It's been more than 2 years ....... all decent and even puny editors have it.

I bet the editor the devs are using to code ue32 has this autocomplete feature? I wouldn't use ue32 to code ue32 (pun intended :P)
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Re: Autocomplete/Inline templates

Postby Nufacik » Wed Aug 22, 2007 8:16 pm

Hi mastabog.

Your idea is great... I using UE for programming for oracle (PL/SQL), today I used tool for compile and run on DB...
Using selected code templates by ctrl+enter will by super idea. I usualy programming scripts, where I use same block of code (logging status, calling transaction module, etc.) and this feature will by nice to have.

Pleace, UE dev... can you implemented this feature?
Lot of thanks...
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Re: Autocomplete/Inline templates

Postby mastabog » Wed Mar 05, 2008 8:22 pm

Yet another year has passed. It's now march 2008 and i'm checking out the new UE32 v14.

This is simply astonishing; how can a serious programmer use ue32 without this feature? No wonder most people I know still stick with proggies like editplus which are inferiour in terms of other features to ue32 but have this elementary feature.

I've sent 3 emails to the devs concerning this in the last 2 or 3 years and they have all been shamelessly ignored ... i'm sending just one more but if i get the boot again then it's clear it's not worth the hassle any more. Looks like the IDM people don't care about their paying customers.
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Re: Autocomplete/Inline templates

Postby mjcarman » Thu Mar 06, 2008 9:32 am

Looks like the IDM people don't care about their paying customers.

IDM can't (and shouldn't) implement every feature ever requested. Not everyone has the same priorities that you do. I have my own wishlist of stuff that I'd like. This feature isn't on it.
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Re: Autocomplete/Inline templates

Postby maryv » Thu Mar 06, 2008 2:21 pm

Maybe I'm confused about exactly what you're asking for, but I use both user-defined templates and macros to insert bare-bone structures all the time. This functionality is already built into UE. I'll have to admit I'm not the most macro-savvy user, but if I can set something up, I'm sure you can.
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Re: Autocomplete/Inline templates

Postby mik0001 » Fri Mar 07, 2008 4:20 pm

Ever thought of the "JavaScripting-Engine" implemented in UE?

You can call your individual js-script, where you can have access to unlimited templates by Hotkey.

This can be something like this:
Code: Select all
   var strOpt = UltraEdit.getString("Enter Template-Wish:",1);
   switch (strOpt)
   {
      case "wish1":
      {
         strOutput= "string1\nstring2";
         break;
      }
      case "wish2":
      {
         strOutput= "string3\nstring4";
         break;
      }
   }

   UltraEdit.activeDocument.write(strOutput);

Not perfect, but it is only for demonstration.
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