using UE 11.20a, I'm trying to double-click in the output window to open the file that is mentioned there. For example, having captured some compiler output, my output window shows:
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cl /nologo /J /TP /W3 /WX /GR /EHsc /MTd /Od /Z7 /RTC1 /TP /D_CRT_SECURE_NO_DEPRECATE /D_CRT_NONSTDC_NO_DEPRECATE /DSCONS_BUILD_DIR=build/win32/vc8/debug /DDEBUG /ILibs /c Libs\MaterialSystem\RendererARBprogs\Shaders\A_WaterCubeReflect.cpp /FoLibs\build\win32\vc8\debug\MaterialSystem\RendererARBprogs\Shaders\A_WaterCubeReflect.obj
Libs\MaterialSystem\RendererARBprogs\Shaders\A_WaterCubeReflect.cpp(312) : error C3861: 'glProgramLocalParameter4fARB': identifier not found
scons: *** [Libs\build\win32\vc8\debug\MaterialSystem\RendererARBprogs\Shaders\A_WaterCubeReflect.obj] Error 2
Now I'd like to double-click on the third line in order to have UE open the file Libs\MaterialSystem\RendererARBprogs\Shaders\A_WaterCubeReflect.cpp at line 312.
I've set the working directory of the tool that produced the above output to d:\dev\Projects, and the simple concatenation of d:\dev\Projects and the Libs\MaterialSystem\... path of line 3 yields a complete and valid path to A_WaterCubeReflect.cpp.
The problem is that UE seems to prepend a path different from the working directory of the tool to the contents of the double-clicked line, namely the path of the currently edited file.
For example, if I currently have the file c:\test.txt open and active for editing, double-clicking on the 3rd line above looks for the file c:\Libs\MaterialSystem\... which is clearly wrong.
How can I make UE prepend another path than that of the active file to the path that is double-clicked in the output window
I'd be very grateful for any advice!
Thank you very much in advance, and best regards,